Time for me to step out of my comfort zone a bit as it is time for me to document my thoughts on the role of the player, the PC, in a good gaming group. This is not the easiest subject to expound upon as I firmly believe that I am not a very good player. I find it difficult to get a clear understanding of my character, personality, quirks, et cetera until I’ve played with them for a good long while. Sure, I could write out some expansive backstory, something that I often do, but it still takes me time to find my character’s “voice” and, well, character. So I will attempt to provide some insight and tips as best as I am able, but they will likely be from the prospective of the DM/GM.
To recap, all persons in the group have a role in facilitating the fun. And all should feel as though they have a say in the game. However, a good player will endeavor to meet these ends through good character development and interest in the game/world and how the two areas intersect. As a DM, I love it when a player wants to meet to discuss how to incorporate certain aspects/interests related to their character into the plot. I get a clear idea of what they, the player, are looking for and can therefore add some spice to the game that will, hopefully, make the experience/adventure that much more immersive.
Ideally, a good player will have a understanding of the rules. That is to say, they should not be something of a rules Nazi, but they should also not need to be reminded how to play the game at each session. I list this as an “ideal” because, as a DM, I am willing to overlook repeating some rules mechanics to a player who is fully invested in their character and the act of role-playing.
Whether DM-ing or PC-ing in a game, I think that it is key that the focus be on fun. If it is more fun for everyone involved to bend or even break the rules--go for it!
Tuesday, July 8, 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment